AGEING IN AN UNEQUAL WORLD CO+LIVING DESIGN

Participatory design simulation gamification for life-enhancing built environments in age-appropriate, inclusive and multi-generational co-livingbuildingswithoutlimitations

  • Daniela Angela Ottmann Comparative Construction Research Centre, Abedian School of Architecture, Faculty of Society and Design, Bond University
Palavras-chave: participatory architecture, collaborative research, sustainable urban development

Resumo

This article reports on conducted research on co-design for multi-generational co-living architecture and development proposals for urban living as solution to deal with ageingpopulations that are spatially disconnected like in the Metropolitan Region Perth/Western Australia. A gamified scenario simulation, the ‘Co-living2 game’, has been invented to explore uses of spatial activity, ambiance and features of individuals anticipating to live together in a specific urban setting. The aim was to enable potential inhabitants to explore and to adjust their needs and desires within a potential future built environment, using their contemplated daily activity patterns and qualitative considerations of common areas, which transfer easily into the design process of a masterplan for Cohousing3 settlements. The results of the simulation survey includes the evaluation of programming priorities and concepts for the further urban and architectural development of Co-housing communities that enable age-appropriate, inclusive, multi-generational co-living buildings without limitations.

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Publicado
2020-10-18
Como Citar
OTTMANN, D. A. AGEING IN AN UNEQUAL WORLD CO+LIVING DESIGN: Participatory design simulation gamification for life-enhancing built environments in age-appropriate, inclusive and multi-generational co-livingbuildingswithoutlimitations. PIXO - Revista de Arquitetura, Cidade e Contemporaneidade, v. 4, n. 14, 18 out. 2020.
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