Vocabulary Acquisition in English as a Foreign Language: Digital Gameplaying The Sims

  • Caroline Chioquetta Lorenset Instituto Federal de Santa Catarina
  • Celso Henrique Soufen Tumolo
Palavras-chave: English as a Foreign Language, Technology for Teaching and Learning, Linguistics


The use of digital technological resources for educational settings is a quite recent phenomenon (Savi; Ulbricht, 2008). Although recent research emphasizes the importance of integrating technology into the curriculum, its use can only be effective for learning if well integrated in a meaningful way in the classroom (Prensky, 2007; Squire, 2006). This article aims to characterize vocabulary acquisition and the use of the digital game The Sims, and to investigate if and how it can assist vocabulary of English as a foreign language. Data collected involved participants of a public school setting in Florianópolis, SC, Brazil. The instruments used were a pre-test, a post-test, a delayed post-test, as well as a narrative writing. Results indicated The Sims as effective for vocabulary acquisition in EFL, since it deals with routine and familiar vocabulary and offers a new virtual life and contextual learning for players.


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Como Citar
Lorenset, C. C., & Tumolo, C. H. S. (2019). Vocabulary Acquisition in English as a Foreign Language: Digital Gameplaying The Sims. Revista Linguagem & Ensino, 22(4), 1002-1019. https://doi.org/10.15210/rle.v22i4.16642